
inside, out.
Some things aren’t drawn. They spill. Pukeland is not a fantasy world. It’s what happens when what’s inside refuses to stay inside. These characters weren’t created. They slipped out of control. Some think too much. Some never stop. Some say nothing, yet feel everything. They all feel familiar. Because in some way, they’re all real. This world isn’t orderly. It isn’t logical either. But it’s honest.
Everything here is what it is: exaggerated, distorted, funny, uncomfortable... and strangely familiar. Because Pukeland is what we choose not to see given form.
They escaped • They’re not going back.
Once they’re out, there’s no return. Each character carries a fragment: a thought, a fear, a habit, an obsession. Together, they point to one thing: Inside. Pukeland is not a place. It’s a state.
And if you look closely,
you’ve already been there.







